The Halo Reach Legendary and Limited Collectors Edition was thecreative result of multiple teams across Microsoft Game Studios and Bungie.
I played the key role of Senior Media Design Lead and managed the creative process from concept through ship of all internal components. I was also involved in the creative for packaging, NobleTeam sculpt and the out of box experience.
 
We produced over 30+ individual components to create one of the most immersive collectors editions ever created.
 
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